Skyrise City
Keeping the UI elements as the dominant focus in a gamified test is super important, and played a big part in my overall approach to how the Skyrise City assets where created. While the end results look fairly simple, it was always a constant balancing act to keep everything visually interesting, but not distracting. I often relied on subtle tonal and colour shifts, to give something as simple as a featureless wall a bit of visual interest.




